![]() ![]() These guys are in Evasion Gear (unless I really want gold) with Soul Guardian and Red Gems, as well as the Streetlight shield, with another red gem inside, because they are just Glass Cannons doing as much damage as physically possible. She is ALSO in evasion gear, with magic boost staff.Ĭarp/Carp next, because, Nailed it is just OP. Her sole purpose is to AoE (lower ranks of WD, something like 1600) and recharge the groups MP. Nonetheless, this is a favorite among players with how fast it can obtain Uranium. As a consequence, it consumes ingredients very quickly. (at higher levels) and even if you don't the amount of 'level gains' is debatable. 4 Man Transmute - Best Mining Build Read the full guide plus some other good builds here: SD2 Mining Builds by Kupo This build allows you to get 6 ores from rare veins, namely Uranium, Platinum, and gold. Once again - evasion, because getting hit to reflect damage means your probably going to lose that character anyway. Her ARMOR on the other hand, I recommend the one that allows her to use an AoE (the minor damage comes in handy early WD) but then swap to Evasion. Acc are similar to thief- use what your trying to get. Using any magic boost weapon with a socket (if your mastery leveling her) or any magic boost with desired effect (gold, item, etc) Shield with socket (for mastery needs) or shield for gold if your going for gold. ![]() Nurse: second in line is nurse, because heals are needed. Acc: if your going for gold, gold gain, if your going for items, item gain, if your going for essence, the magnet. Thief - Evasion gear and Rapier (yup, the low level item) so she has something like 80% Evasion chance (because forget taken slightly less damage if you avoid the whole attack often) Any shield with socket to get evasion gem inside as well. You may try to argue that 'more damage is more damage" but your not going to get anywhere near carpenter (or Dark Mage if specced for that) with a Thief. Might also throw on a few radioactive suits when I get enough iridium.Įdit* - Jesus, I only just not realized im using a Stardew Valley ore. This is also my farm build, not my push team.Īs for why I am not using robes on my DMs yet, I dont have quite enough materials to make then yet. Some tweaks happen depending on what im going for in that particular run. Still working on fine tuning, but more or less this is my end gear. Essence Magnet / Clover (Depends what im going for) I only issue Dark Lord to defend to prevent killing first enemy, while never overleveling so the annoying blade attack animation speed won't kill the essence bearer.- Chicken Head (♥♥♥♥ you floor 1000 boss's) Nailed It! do slow down progress, however not until I have better Mana Relic I believe. While the Physical Relic still useful and do benefit Carpenter. I use Carpenter instead for last 2 units clean-up, since Dark Lord is a more efficient 3+ enemies attacker plus save my Nurse. (The way of how locked portals work and even with 2 Space Gems) With high Essence find near 95%, she will be spamming Ransack, and the lv 1000 Gold Relic cannot outperform. ![]() I don't use Dark Mage with Laser because despite the appealing second Accessory slot for Magnet, they lack of 9 MP regeneration.Īfter an hour my Thief is very likely to have mana issue, which my MP relic isn't lv 1000+ and the class as well. (PS: I usually ignore the Window for 1-3 hours)ġ) Thief (Essence hunter, 2 Space Gems, lv1000 Gold Relic can't outperform yet)Ģ) Mystic (Magic dmg build, Refill Thief's mana, Laser and Phantasm Claw attack with quick animation)ģ) Nurse (Group Heal self when not 100% HP, First Aid other asap, using Plantinum Plate to boost HP, Keyblade as single target finisher)Īll are using Cosmic Shields, Essence Magnet, Essence Find ally, and make Item Find below 50. ![]()
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